The recent leak of the PS5 Pro (codenamed Trinity) specifications finally dispelled all doubts — Sony’s new console will be released this fall. What exactly can gamers expect from the mid-gen?
Specialists of the Digital Foundry channel, known for detailed technical analysis of modern technologies and graphics in games, following the insider Tom Henderson confirmed the leak of internal PS5 Pro documentation. By the way, Sony allegedly conducts an internal investigation and will likely strengthen internal security measures. The editors of Digital Foundry released a special edition of the Direct Special podcast lasting over an hour, in which they analyzed the specifications in detail, shared new data and opinions on the upcoming console update, which was released in late 2020 and recently entered the second half of the life cycle».
First, let’s get started with the preliminary key specifications of the PS5 Pro. For simplicity and convenience, we’ve summarized the data in a table and indicated the relevant parameters of the current PS5, as well as the PS4/PS4 Pro pair for comparison
PS5 | PS5 Pro | PS4 | PS4 Pro | |
GPU | 36 AMD RDNA2 compute units, up to 2.23 GHz (variable frequency) | 60 AMD RDNA3 computing units, 2,18 GHz | 18 Radeon GCN computing units, 800 MHz | 36 improved GCN computing units, 911 MHz |
CPU | 6 nm, 8 cores/16 threads, AMD Zen 2, up to 3.5 GHz (variable frequency) | 6 nm, 8 cores/16 threads, AMD Zen 2, up to 3.85 GHz (variable frequency) | 28 nm, 8 cores/16 threads, AMD Jaguar, 1.6 GHz | 16 nm, 8 cores/16 threads, AMD Jaguar, 2.1 GHz |
RAM, interface bit depth and bandwidth | 16 GB GDDR6 (14 Gbps), 256-bit, 448 GB/s | 16 GB GDDR6, (18 Gbps), 256-bit, 576 GB/s | 8 GB GDDR5, 256 bits, 176 GB/s | 8 GB GDDR5 (+ 1 GB DDR3), 256-bit, 218 GB/s |
The amount of RAM available for games, GB | 12,5 | 13,7 | 5 | 5,5 |
Theoretical performance, TFLOPs (FP32) | 10.3 teraflops | 33.5 teraflops | 1.8 teraflops | 4.2 teraflops |
Maximum power consumption (during games), W | 205 | n/a | 148 (79 — PS4 Slim) | 154 |
Suggested retail price in the USA | $500 ($400 for the version without a drive) | $600 (expected) for a model without a drive unit | $300 | $400 |
To summarize: on the one hand, PS5 Pro eliminates the key disadvantages of the current PS5 — the lack of a normal analog of the DLSS upscaler (neural network, with hardware acceleration) and weak raytracing (artifacts and other graphics compromises). In fact, there are three key advantages of the PS5 Pro over the basic PS5 — higher frame rate, significantly improved graphics, and improved raytracing features. On the other hand, the PS5 Pro does not look like such a large-scale update as the PS4 Pro did in its time. We can’t completely rule out some potential surprises during the announcement, but it seems extremely unlikely now.
The main question is how Sony will advertise PS5 Pro and whether the listed advantages will be enough to convince as many consumers as possible to upgrade? We can only get an answer with time. We can hazard a guess that GTA VI, Death Stranding 2, and other games can do a good job of helping Sony sell PS5 Pro as the most powerful console of this generation without any additional arguments. All indications are that Microsoft is not going to directly respond to PS5 Pro with a more powerful Xboxand is likely to accelerate the release of the next-gen console instead.
At the same time, the PS5 Pro is already clearly outlining the direction of development and the potential future of gaming technology. In fact, it was set by NVIDIA back in 2018, when it developed a special computing unit for ray tracing and machine learning. Intel followed suit, and last year’s leak of documents in the Microsoft vs. FTC case only helped to make sure that hardware tracing and machine learning are the future of gaming consoles. It will be interesting to see how developers will use ML capabilities for other purposes besides scaling.
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