Ілюстрація оголошення про S.T.A.L.K.E.R. 2 1.2 / GSC, X
S.T.A.L.K.E.R.2: Heart of Chornobyl received a huge update with about 1700 changes. That’s right, because many of them can hardly be called improvements to the life of a Scythian.
The changes affect almost everything: AI characters and mutants, A-Life shooting, stealth, balance, bugs, features, story, locations, items, etc. It would be impractical to list everything here in full, but get ready, because now there will be pain, and then, perhaps, relief (if we find it). And the first points are worth quoting:
«Fixed a bug that prevented A-Life NPCs from interacting properly with corpses. Now they can pick up the best loot from them, as well as upgrade to more powerful weapons.
It seems that this means more quality weapons for NPCs and less money from loot for the player, but the latter change, on the contrary, worsens the quality of weapons. Also, a bug has been fixed where NPCs would loot armor that could then be collected from them. In some locations, this allowed for very easy money farming. Now there are no unplanned exoskeletons in the late game.
And let’s move on to the monsters that will now definitely bite the Scythian. Here are some of their new super killing abilities.
After some of these changes, the idea arises that developers sometimes «fight the wrong way». Hey, the Controller is not the protagonist, the Scythian is the protagonist! Grenades… bunkers died so well after a few… If the monsters can’t cope with the player’s destruction, radiation will help.
And now the promised relief. NPCs will no longer be terrifying super snipers who can see you everywhere, including in tall grass, and hit you without missing a shot, even with not very accurate weapons — NPC shooting accuracy has been improved. Also:
Mutants also got not only «buns». The terrifying clouds of rats that were running fast through the lairs will be slightly reduced. The number of bloodsuckers sleeping until the end of the mission «Behind the Seven Locks» has also been reduced (if you want fewer bloodsuckers, don’t rush the story, there’s plenty to do in the Zone).
The frequency of NPCs in exoskeletons has been reduced, making some of them easier to kill. Although the use of powerful weapons to the head was already «vanshot». Reconfigured the armor worn by NPCs. Increased the chance of low- and mid-level armor spawning, while the chance of higher-level armor spawning has been reduced.
Also in the game many technical optimizations: reduced FPS drops, greater productivity in PDAs, there are fewer memory leaks. More than 100 EXCEPTION_ACCESS_VIOLATION crashes and other bugs have been fixed. Many plot points have been fixed in the game, which we won’t write about here because it’s a very big «forgive» and spoilers. Improved interaction with locations and objects. If you dive into full list of changes on Steam, you’ll definitely find something interesting that hasn’t been covered here.