The second season of the sci-fi series Silo from Apple TV+ will have significant differences from the book trilogy by Hugh Howey. The creators have changed the fates of several characters and rewritten key storylines.
Be careful, the text contains spoilers!
The first season ended with a tense finale — the main character, Juliet, dared to test her assumption that the ban on going outside was based on a lie. She left the Bunker, stunning those who remained inside.
«In the second half of the first book, Juliet finds herself in a different bunker and meets Solo in a very different way. This season, she’s going to have to do something extraordinary that requires almost superhuman effort. We changed that part a little bit,» showrunner Graham Yost told SFX (via Gamesradar).
According to Yost, the creative team also decided to keep alive some characters from another bunker who died in the book. The author of the original trilogy supported these changes.
«We also changed the gender of some characters — for example, in the book Walker was a man. Hugh was with us from the very beginning of the first season. He even suggested: “Oh, we could kill off this character or that character.” He was very easy about changes,» the showrunner added.
Jost emphasized that the team strives to give viewers what they want, but in an unexpected way: «We have to offer them what they want to see, but do it in a way they don’t expect».
Also, Yost assuredthat they are not going to stretch the series too long. Despite the fact that the first season showed only half of the first novel of the series «Bunker» Hugh Howey, the creators already have a clear vision of the whole story.
«The number of seasons — that’s between me and Apple TV+», — the showrunner jokes. «But this is not Alien, not a long sci-fi series. This is a trilogy. We will not stretch it out. This does not mean that there will be three seasons, but there will definitely not be ten».
According to Yost, the team strives to solve the mysteries gradually and logically:
«Our goal is to answer questions and not annoy the audience. When our characters learn something, the audience learns it too».