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The last S.T.A.L.K.E.R. 2 patch of the year — GSC fixes shader compilation crash

Published by Andrii Rusanov

GSC Game World “temporarily” fixed a bug in S.T.A.L.K.E.R. 2: Heart of Chornobyl that caused the game to crash at startup due to shader compilation crashes.

Today, the creators of S.T.A.L.K.E.R. 2 introduced a “small” (7.4 GB) patch 1.1.3 for the game, which provides a temporary solution to the issue where shader compilation would halt, leading to a crash and the need to restart the game. Patch 1.1.3. During the winter holidays, you can play with less stress, but no more fixes will come this year—this is the last patch of 2024. Here’s what was fixed:

  • Richter will no longer disappear from the PC “Energetik” during the “Road to the ‘Foundation'” quest
  • Temporary solution to avoid shader compilation crashes
  • A few more ACCESS VIOLATION ERROR crashes.
  • Settings for axis inversion were not saved after a restart
  • Shooting, reloading, and further exploring the artifact led to the loss of control over Scythian

GSC reminds you of the possibility to back up saves in S.T.A.L.K.E.R. 2: Heart of Chornobyl. Copies can be found at C:Users%username%AppDataLocalStalker2SavedBackup.

The author of this news had a “hellish ordeal” with shader compilation over the weekend because he plays through NVIDIA GeForce NOW. The error led to a long, futile wait and a crash that required re-entering the game. As a result, it was practically impossible to get into it for two hours. Maybe it’s not such a problem on desktops. So, thanks to GSC for their timely fix.

Source: Steam